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Implemented a score system that assigns different point values to each enemy type. #gamedev
Now the player can dash through enemies and projectiles, gaining brief invulnerability for a few milliseconds during the dash! #gamedev
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
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Fixed the enemy health bar UI! Its size remains consistent with the zombie, even if the camera size changes. #gamedev
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Environment Updates:
- Added more ground in the corners of the battlefield.
- Placed iron sheets and tires for extra detail.
- Added plants and flowers outside the edges.
- Introduced new signs to enhance the atmosphere.
What do you guys think? #gamedev
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Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev
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