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22
Game
The Last Man Standing
4 days ago

Added some falling leaves to the environment. What do you guys think? #gamedev




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Implemented a score system that assigns different point values to each enemy type. #gamedev

Now the player can dash through enemies and projectiles, gaining brief invulnerability for a few milliseconds during the dash! #gamedev

Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

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Fixed the enemy health bar UI! Its size remains consistent with the zombie, even if the camera size changes. #gamedev

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Environment Updates:

- Added more ground in the corners of the battlefield.

- Placed iron sheets and tires for extra detail.

- Added plants and flowers outside the edges.

- Introduced new signs to enhance the atmosphere.

What do you guys think? #gamedev

New ground! What do you guys think?

I’ll probably add edges for the map next! #gamedev

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Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev