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Took your advice and moved the text to make it less distracting, looks much better now!
Also, if you guys have any cool intro line ideas to set the tone, Iād love to hear them! #gamedev
Latest Updates:
- Built a simple wave system that spawns different enemy types simultaneously.
- Added a countdown before each wave.
- Displayed enemy count.
Thoughts? #gamedev
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Ā
Head over to the shop to collect yours š https://gamejolt.com/#shop
Working on an intro sequence before gameplay begins. Thoughts? #gamedev
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Simplified the interaction system, now just an [E] appears on objects you can interact with. Cleaner and less UI clutter. Thoughts? #gamedev #horrorgame
Here are some small updates:
- Post-processing effects when entering Examine mode.
- Tweaked paper sounds.
- Added a UI Guide Prompt.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Dialogues snippets' appearance. Any suggestions? #gamedev #horrorgame















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