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6
Game
Rise Of The Mage
1 month ago

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?




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I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Prehistory of first chapter (without text content yet)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Level changing via portal procedure - very draft character animation

We’re teaming up with Neowiz to support developers with a narrative game jam!Β  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

Icons of spells for UI (not full pack yet)

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! πŸ‡

She's a great role model for the kids, like a cool aunt! 😎

Today's results of location visual corrections. Lightmaps rebaked, content added.