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6
Game
Rise Of The Spellcrafter
6 months ago

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?




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I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A pair of pieces of art describe Neamee's game world

Ok who turned the yoinky sploinky mode on?

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

New character animations with new controller system at 100% speed

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

Working on character animations with new controller system. Video was recorded at 33% of normal speed