Game
Hubris: A Machine's Halo

5 years ago

Added the new GUI at the bottom left. You can see your health by the face and how hurt it is. How many bullets and plasma ammo you have.
Lastly, the skull will glow green when you've killed all the enemies. The ammo box for ammo, and door for doors open.




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Tall Mutants don't go down so easily.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Chapter 2 - In Progress

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Don't mind me. I'm just sneaking in through the ventilation.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.