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22
Game
Balls n' Stars 2
2 years ago

Adding breakable physics objects to the mix, because I feel like it

Nah, this could be good for elaborate stage layouts, I dunno




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Once you enter the Town Square for the first time, this cutscene will play once.

Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\

Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.

Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Time to work on the settings dialog before starting to work on the fourth island

So far, both the display and audio config screens are working

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Finally, time to show Penumbra Forest

Newly, visually-improved over the original from Smitty's Journey

It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)

Anyway, cinematic sequences and some more lighting effects

Episode 3 of IMPRINT, our ZERO PARADES devcast, is now live! Our host, Jim, is joined by producers Jess Crawford and Tom Leigh as they tackle the big questions related to the game's production. Listen now: https://www.youtube.com/watch?v=-ozduZD6gqQ

I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally