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110
Game
CardyHeim
2 years ago

Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?




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adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?

Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint

now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage

Got some enemy AI and animation going! More enemies/Spells coming next!

adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?

Curiosity can bring darkness...

We are so happy to share with everyone the teaser of the game we are working on RUMOUR (Demo) will release soon on Steam, Itchio and Gamejolt #gamedev #indiedev #indiegame #horrorgame #comingsoon

GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300

new gameplay video for CardyHeim, check it in my profile, will be release on Steam early next year

We’re back!! Speedrunning dev so you actually get a game πŸ‘Ύ Next: bug hunting 🐞 (totally a feature, not a bug πŸ€‘πŸ‘Œ)

#GigCrawler #indiedev #gamedev #bug #wip #indiegame

this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX