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110
Game
CardyHeim
2 years ago

Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?




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adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?

adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?

Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint

I just wanted to tell you guys, that my upcoming #indiegame has been featured in the newest Debug paper magazine! That's definitely the best feeling ever 😅

The game is a story where I... took Batman and made him a time-travelling alcoholic 😆

#indiedev

CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage

this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX

#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250712

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300