
new gameplay video for CardyHeim, check it in my profile, will be release on Steam early next year
Next up
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?
GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300
Meet the Beaver! The way to his heart will always be logs. Collect them, and he will never run out of supplies for his creations. Maybe he will even make something for you… 👀
Wishlist the Friendliest Skunk!
CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024
In space, no one will hear you scream, he he he
Still a lot of work ahead, but making these space environments sure is fun.
GrundHeim coming soon on steam.
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
Working on a new placement of UI of my game The Rogue of Nexus, in order to improve its readability and UX.
Ever noticed the Compass? Seems that almost no one does, so far.
adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
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