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177
Game
CardyHeim
2 years ago

this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX




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Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint

adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?

CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

GrundHeim coming soon on steam.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage

this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?