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Game
CardyHeim
3 years ago

this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX




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Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint

adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?

GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300

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CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage

Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?

Witchspire is a survival-crafting adventure in a world brimming with magic and peril.

Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

Try the Next Fest demo: https://bit.ly/WitchspireSteam

adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?