Game
Immortal Sins
10 years ago

Advance Notice


As I noted on the last post, things will slow down here for a while since the exam season has started since 25th of January and my free time is little to none. I’ll be right back to developing and updating though, as soon as I’m done with these.

If you are wondering about what happened with the Disc 1 update, it’s almost ready, I need to take care of some things before releasing it.

Thank you for the patience.



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Taking the wraps off. For real this time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A small teaser for the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

Something something... Stuff that I worked on.

Enjoy a nice dish, get a nice buff. What's not to like?