Game
Immortal Sins
10 years ago

Advance Notice


As I noted on the last post, things will slow down here for a while since the exam season has started since 25th of January and my free time is little to none. I’ll be right back to developing and updating though, as soon as I’m done with these.

If you are wondering about what happened with the Disc 1 update, it’s almost ready, I need to take care of some things before releasing it.

Thank you for the patience.



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A small teaser for the next update.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added achievements. Because why not?

Something something... Stuff that I worked on.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.