Game
Immortal Sins
10 years ago

Advance Notice


As I noted on the last post, things will slow down here for a while since the exam season has started since 25th of January and my free time is little to none. I’ll be right back to developing and updating though, as soon as I’m done with these.

If you are wondering about what happened with the Disc 1 update, it’s almost ready, I need to take care of some things before releasing it.

Thank you for the patience.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Taking the wraps off. For real this time.

A small teaser for the next tech test.

Enjoy a nice dish, get a nice buff. What's not to like?

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?

Added a simple audio system to the launcher.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.