Game
Immortal Sins
9 years ago

Advance Notice


As I noted on the last post, things will slow down here for a while since the exam season has started since 25th of January and my free time is little to none. I’ll be right back to developing and updating though, as soon as I’m done with these.

If you are wondering about what happened with the Disc 1 update, it’s almost ready, I need to take care of some things before releasing it.

Thank you for the patience.



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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A small teaser for the next update.

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Jump List returns in the next update.

Added achievements. Because why not?

The new package manager UI in action. Works regardless if you skipped the launcher or not.

It's a bit early, but I have something cooking. Keep an eye out.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.