Game
Immortal Sins
10 years ago

Advance Notice


As I noted on the last post, things will slow down here for a while since the exam season has started since 25th of January and my free time is little to none. I’ll be right back to developing and updating though, as soon as I’m done with these.

If you are wondering about what happened with the Disc 1 update, it’s almost ready, I need to take care of some things before releasing it.

Thank you for the patience.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Taking the wraps off. For real this time.

A small teaser for the next tech test.

Who did this?

Enjoy a nice dish, get a nice buff. What's not to like?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.