Advanced physics, dynamic improvements, gameplay updates, HUD changes and much more. A new release is available for supporters!
Changelog: https://gamejolt.com/p/betatest-release-notes-p2evgkwc
Become a supporter: https://gamejolt.com/p/private-beta-test-for-supporters-and-patrons-is-now-available-u9xvzqba
Next up
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
Check out how Myther.land's valley was created at Blender Nation 'Behind the Scenes' article: https://www.blendernation.com/2024/04/02/behind-the-scenes-mythe…
From the stars to the roots.
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
heavenly-roads.com 'Heavenfall' - 5.8 update
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