
Advanced physics, dynamic improvements, gameplay updates, HUD changes and much more. A new release is available for supporters!
Changelog: https://gamejolt.com/p/betatest-release-notes-p2evgkwc
Become a supporter: https://gamejolt.com/p/private-beta-test-for-supporters-and-patrons-is-now-available-u9xvzqba
Next up
This is Callistbery
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
It's better together.
Because the world needs it - now available at the Store.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
It's cold here.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases




























0 comments