
Advanced physics, dynamic improvements, gameplay updates, HUD changes and much more. A new release is available for supporters!
Changelog: https://gamejolt.com/p/betatest-release-notes-p2evgkwc
Become a supporter: https://gamejolt.com/p/private-beta-test-for-supporters-and-patrons-is-now-available-u9xvzqba
Next up
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available 
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
Myther.land - Store rework
Catalogs, weekly FREE selection, daily discounts, new products and more. Check it out now!
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
It's cold here.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
It's better together.




























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