After 10 years of hard work, financing from my own pocket, and thousands of hours spent on game dev courses, I finally implemented movement in my game! :D GG
Next up
Uh, I feel a little embarrassed about it, but here it goes: I’m super happy I’m able to ride horses in my game now! I hope you enjoy the view too :D
What was in that Ale? 🍺 Why is it morning already? What happened last night?
Come up with our adventurer's story below!
Sunrise at Zarktor’s Realm 🌄 Does it make you feel like hopping on your horse and starting your medieval RPG adventure?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
How to make your game characters have f l e x i b i l i t y
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I can almost hear the epic music playing in the background… What was the most epic moment you ever lived in an open-world RPG?
As a pet lover, I wanted my open world RPG to have furry companions! What do you think about the feature? ^^
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
In my journey to game dev glory, I find myself pondering about the dialogues in my open-world RPG. Would you mind sharing a piece of advice?
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