Game
PropHunt






5 years ago

After a long time and a lot of debugging, Prophunt is now finally available.

you can see the article for Changes and additions.


Gameplay Changes

  • Players cannot sprint

  • Hunters have a bit slower speed than props

  • Only hunters can crouch

  • Prop's camera does not collide with objects any more

  • Weapons Can be selected before match starts and can be Changed for the next round in the Pause menu

  • Hunters have been shrunk a bit to prevent camera and weapon clipping

What's New

  • New Props

    1. Book Set

    2. Cups

    3. Round Table

    4. Table lamp

    5. Fridge

    6. Leather Sofa

    7. Cutting Board Stand and Cutting Board

    8. Dining Chair

    9. Coffee Machine

  • Props Physical Material Override

  • An interactive Safe

  • Newer and Better Method of Determining Capsule Collision Size and Height

  • New map Mansion

  • Practice Props A.I ( currently in testing phase )

What's Changed

  • In game Weapon Selection

  • Rounds will Flip-flop teams

  • Doors Now Open from a Hit Trace rather Than Overlap

  • LOD sizes and Triangle Reduction For more Objects

Optimization

Network

  • Removed Unwanted and Useless Replicating Objects/Variables

  • Weapon Collision Is no Longer Determined by the Server

  • Removed Static Objects Network Replication

  • Tick Rate Increased from 30Hz to 60Hz

Client

  • A Few Particles have been Optimized

  • All Lamps/Lights have now a fade and max Draw Distance

  • Added a Shading Quality Selector

  • Disabled Offline Tick for Static Objects and Sky

  • Added a Object Cull Distance Volume



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Censorship is wild rn in my country.

Can't even get on gj properly, and itch.io is just straight up blocked

Anyway, here's Clippy

IYKYK

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

New lighting sneak peek

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!