Game
PropHunt






4 years ago

After a long time and a lot of debugging, Prophunt is now finally available.

you can see the article for Changes and additions.


Gameplay Changes

  • Players cannot sprint

  • Hunters have a bit slower speed than props

  • Only hunters can crouch

  • Prop's camera does not collide with objects any more

  • Weapons Can be selected before match starts and can be Changed for the next round in the Pause menu

  • Hunters have been shrunk a bit to prevent camera and weapon clipping

What's New

  • New Props

    1. Book Set

    2. Cups

    3. Round Table

    4. Table lamp

    5. Fridge

    6. Leather Sofa

    7. Cutting Board Stand and Cutting Board

    8. Dining Chair

    9. Coffee Machine

  • Props Physical Material Override

  • An interactive Safe

  • Newer and Better Method of Determining Capsule Collision Size and Height

  • New map Mansion

  • Practice Props A.I ( currently in testing phase )

What's Changed

  • In game Weapon Selection

  • Rounds will Flip-flop teams

  • Doors Now Open from a Hit Trace rather Than Overlap

  • LOD sizes and Triangle Reduction For more Objects

Optimization

Network

  • Removed Unwanted and Useless Replicating Objects/Variables

  • Weapon Collision Is no Longer Determined by the Server

  • Removed Static Objects Network Replication

  • Tick Rate Increased from 30Hz to 60Hz

Client

  • A Few Particles have been Optimized

  • All Lamps/Lights have now a fade and max Draw Distance

  • Added a Shading Quality Selector

  • Disabled Offline Tick for Static Objects and Sky

  • Added a Object Cull Distance Volume



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