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9
2 years ago

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!




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Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

Update on NF:

ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

Good evening! Got a game jam October 1-31 for all skill levels! Check out the details here: https://itch.io/jam/indie-arcade-jam-2025

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is a WIP of DragonStar, my retro side scrolling arcade shooter. Play the browser version and get the Windows version on itch!

https://negastar.itch.io/dragonstar