Loading...
9
2 years ago

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!




0 comments

Loading...

Next up

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

Good evening! Got a game jam October 1-31 for all skill levels! Check out the details here: https://itch.io/jam/indie-arcade-jam-2025

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is a WIP of DragonStar, my retro side scrolling arcade shooter. Play the browser version and get the Windows version on itch!

https://negastar.itch.io/dragonstar