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9
2 years ago

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!




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Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

This is a WIP of DragonStar, my retro side scrolling arcade shooter. Play the browser version and get the Windows version on itch!

https://negastar.itch.io/dragonstar

My game in 50 seconds #indiedev #Gamedev #steam

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

I've created a new form of parkour in Weefager! What do you think?

Good evening! Got a game jam October 1-31 for all skill levels! Check out the details here: https://itch.io/jam/indie-arcade-jam-2025

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!