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9
2 years ago

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!




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Update on NF:

ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.

"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.

Cloudheim by @noodlecatgames has entered Early Access on Steam!

The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.

Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam

Good evening! Got a game jam October 1-31 for all skill levels! Check out the details here: https://itch.io/jam/indie-arcade-jam-2025