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9
2 years ago

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!




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This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

This is a WIP of DragonStar, my retro side scrolling arcade shooter. Play the browser version and get the Windows version on itch!

https://negastar.itch.io/dragonstar

My game in 50 seconds #indiedev #Gamedev #steam

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

I've created a new form of parkour in Weefager! What do you think?

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.