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9
3 months ago

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!




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Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

We've added animation for a little side quest.

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

It’s time to kick off the Live Wallpaper Jam 🎉 but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd 👏 Good luck!!

🔗 https://store.gx.me/events/live-wallpaper/

Updated version of my chiptune theme, let me know what you think

Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.