2 months ago

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.




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A side project I'm working on, may use it in the main game at some point.

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

We've added animation for a little side quest.

Updated version of my chiptune theme, let me know what you think

It’s time to kick off the Live Wallpaper Jam 🎉 but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd 👏 Good luck!!

🔗 https://store.gx.me/events/live-wallpaper/

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!