Next up
A side project I'm working on, may use it in the main game at some point.
"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
We've added animation for a little side quest.
Updated version of my chiptune theme, let me know what you think
It’s time to kick off the Live Wallpaper Jam 🎉 but first... we need the theme!
So the theme is... 'UNLEASH'
You’ve got until May 2nd 👏 Good luck!!
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!
Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
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