2 years ago

Ah ha! Emotes and GUI food is now Particles!
This is much quicker and cleaner! No random variables to keep track of and reset all the time!


Got rid of all the weird re-used variables.

At first I was using the ones for my cutscenes, but obviously that would cause issues if I needed to use both systems at once.

Then I swapped to using some of the Menu variables, but again that could cause issues down the line.
Now I'm just spawning them with the particle system and only need a variable to tell the GUI I'm doing emote stuff, and a timer to turn it off at the end.

[Start]

Create Food Particle

set Emote variable to "PREFOOD"

Set Timer and count it down

Create Emote Particle

set Emote variable to "FOOD"

Set Timer and count it down

set Emote variable to noone

[End]

If things end prematurely it's all fine, the emotes only draw when you're on those screens, and the timer and emote variable gets reset when you leave them.

If you eat another food before the last one is done, it clears the existing one. It would nice to have some sort of [Instant NOM] but there's really no time for it.

Might be worth changing the Emote variable to something like EmoteGUI so I can have both.



5 comments

Loading...

Next up

WOOP!

So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

Charged Sticker Appreciation Post! Thank you so much for your support in November, I truly appreciate it I hope you're all keeping well and having an awesome December so far!

Please look after yourselves out there, and keep being awesome!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!

The Rat

WOOP!

These Pokemon are up to no good 😒

Couple mad scientists right here.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Oh my gosh!!