2 years ago

Ah ha! Emotes and GUI food is now Particles!
This is much quicker and cleaner! No random variables to keep track of and reset all the time!


Got rid of all the weird re-used variables.

At first I was using the ones for my cutscenes, but obviously that would cause issues if I needed to use both systems at once.

Then I swapped to using some of the Menu variables, but again that could cause issues down the line.
Now I'm just spawning them with the particle system and only need a variable to tell the GUI I'm doing emote stuff, and a timer to turn it off at the end.

[Start]

Create Food Particle

set Emote variable to "PREFOOD"

Set Timer and count it down

Create Emote Particle

set Emote variable to "FOOD"

Set Timer and count it down

set Emote variable to noone

[End]

If things end prematurely it's all fine, the emotes only draw when you're on those screens, and the timer and emote variable gets reset when you leave them.

If you eat another food before the last one is done, it clears the existing one. It would nice to have some sort of [Instant NOM] but there's really no time for it.

Might be worth changing the Emote variable to something like EmoteGUI so I can have both.



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✨️SHINY✨️

Been stuck in the house keeping an Eye on granny after her episode earlier, but i caught one!

Shame it's not dynamax

ten years

YEAAAASSS!!!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

The shown menu UI here all use the same script now. I just have to give it the scale, the amount of buttons, the width, height, x, y, an array of text values (and alphas if a button isn't accessible), and the index that tracks where ">" is.

“I'll Try Spinning, that's a Good Trick!”

(shitty slow tablet gif)

happy silksong day

Another month down!