10 months ago

Almost didn't made it on time 😬

It's very hard to manage this with my timezone and having school all day, so I made this on my mobile phone at school.

But anyways, here's #TimeTomias as a #vampire!




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Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!

I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.

Added still water to my game

Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!

Water changes up the player's physics, allowing for some different platforming styles.

Frogs jump vertically & kill from below.

CHASE!!!

Tomias is trying to get the time machine back even with his claws out, while Brat is running for his life... Where those claws have been in?

I'll start drawing in other artstyles like before instead of the usual rendering I've been doing latelly.

He might be evil...

Practicing more of this lighting and shading and also more exaggerated poses.

I'm eventually planning to start a comic book (webcomic) series of this, exactly in this style! Idk how I'm going to start developing it tho...

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Some animation tests I did before working in the pilot https://www.youtube.com/watch?v=G3OSJSqVV9o&t

These where made so I could explore the functionalities of the animation software (Adobe Animate 2022) and decide my animating style before working on the pilot.

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Working on the 2nd level!

This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.

It does look kinda difficult for a 2nd level, so I might still tone it down.

(add the dust man theme from mega man 4) omg its dust man from fnf

HE GOT THE TIME MACHINE IN HIS HANDS!!!

Trying out more lighting and shading techniques in this artstyle! I totally should experiment more of this.

Maybe one day I'll be able to incorporate this lighting style into animations aswell...