Next up
New Springtrap
Aside from adapting the original lore, I will also make certain changes to take the story in a different and interesting direction, doing that with all the characters.
#Fnaf #IndieDev #GameDev #FightNightsAtFreddys #Indie #PixelGame #Pixel
A little change
One idea I have is to redesign the character cards when interacting to make them much more expressive and identifiable, of course, it will not affect the character sprite when played
You are very handsome
Meg, from my first game, is about to receive its well-deserved remaster, and be what it should have been, all planned for 2025, that year will be the year of the shark
#IndieDev #MegTheShark #PixelArt #PixelArtist #PixelGame #GameDev
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeās Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
Change of perspective
I'm restarting the Rangers project because I didn't like the result, I'm going to opt for a more stylized presentation that takes less time and looks better.
#IndieAnimator #Animation #PixelArt #PixelArtist #PixelAnimation #SciFi
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Possible survivors
An idea that is in place right now is to add a survivor or rather someone who only serves as a mini tutorial for the players.
#IndieDev #GameDev #Games #Gamer #HorrorGame #BitBitsGarten #PixelArt #PixelArtist
Children and Afton
We already have the first child, especially inspired by the child from the Fnaf movie, I like to be inspired by the movie for certain details that are not in the games
#IndieDev #PixelArt #PixelArtist #PixelGame #Fnaf #WilliamAfton
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Afton makes my life impossible
Making this version of Springtrap has been difficult, I thought it would take 30 minutes, I've been sitting here for 2 hours and I still feel like I did it wrong
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