Game
Rushaug: Feline Warfare

5 years ago

An abundance of new content and features added to the game! New areas, new inventory wheel, a suite of sounds, visuals, and a new enemy forcing the player to consider new approaches! #gamedev #stealthvania #metroidvania #newfeatures #update #bugfixes


v0.8.41 Changelog:

  • Removed hidden dev keys

  • Visually improved map, with color code legend for keycard doors

  • Fixed bug causing CCTV's mounted on left-side walls to reset after being destroyed

  • Improved enemy path/behavior nodes

  • A huge collection of new visual assets (scenery, decorations, environment, animated objects)

  • New tilesets

  • More animated news channel images

  • Stylized title text and background on "Game Over" and "Debrief" screens

  • Improved existing visual assets (tilesets, scenery, etc.)

  • Submarine sub-level added

  • Code & runtime optimization

  • A large suite of new sounds (ambience, foley, mechanical, footsteps)

  • Implemented new system emitting source-specific sounds from footsteps and falls

  • Two new soundtracks

  • Subtle changes in existing level-design

  • New areas (Underground Ice Lake, Docked Nuclear Submarine, Outpost Helicopter Pad)

  • Options Screen (For adjusting audio & screen settings)

  • Added a "cooldown" for activating elevators to counteract an exploit of going up-and-down constantly to avoid alert enemies

  • Corrected minor visual bugs

  • Renovated Inventory system with a UI Wheel

  • Converted old inventory panel into a "Quick Slot" for fast utilization of items

  • Random bonus damage mechanic converted into range bonus

  • Corrected gun variables for new range factor

  • Improvements to enemy AI (Enemies will slightly separate from each other when overlapping same position)

  • Added background wall sprite aligning behind elevator objects

  • Fixed bug causing certain tutorial UI to reappear

  • Corrected tutorial sections for the new UI Wheel

  • Added more dialogue possibilities to "Contact Squadron" function

  • Added another interactable button in hangar operating runway gate to prevent player from getting locked inside 

  • New camera mode for focusing on points-of-interests happening near player

  • New cutscene

  • Added a new "adversary" system spawning unique enemies hunting the player

  • New enemy (Krynkel)



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