Howdy. As another step toward the completion of the dialogue overhaul, here is Gaster’s Neutral Talk animation.

Someone commented on the previous Silas reveal that the characters blink too much. Thank you for that feedback and don’t worry, what is shown in these gifs isn’t necessarily indicative of the final result.
These gifs are comprised of two animations on a cycle. The first cycle is all mouth movements, without blinking. The second cycle is all mouth movements plus blinking.
In the contexts of the game, animations will be set to make blinking more natural.
Thanks for sticking with us. In the future, if there is interest, maybe we can publish a sort post on how these animations are made and what our thought processes are.
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