Game
Immortal Sins
6 years ago

And the winner is... both? (And a quick update)


So… the results of the poll I placed on the second previous post are in and it turns out that the first two options are 50% each (based on two votes. Shocking, I know.). Well, I’ll do both. So… What I want from you is to send me questions. You can submit questions for the Q&A post/video in the comments section here. On 21st of July, I’ll round up the questions and I’ll post the video (or the devlog post) here. The requirement is that the questions are for the game. I’ll work on the tour video/post on a later date.

And now for the other bit. I’ll be going for vacation soon. I will still be working on the game, but I won’t be as active as before. I will make the Q&A thing, though.

As for that project… I’ll reveal it soon. Keep an eye out.

That is all for now. See you in the next post.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Enjoy a nice dish, get a nice buff. What's not to like?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Jump List returns in the next update.