
Animation, sound effects and camera-movement added to Havok's new specialmove. 😎
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Here is a part of the soundtrack for our game project. All titles are still being "work in progress" and are not yet completely finished.
Here's another work-in-progress animation of our Fighting Game. Since the animations are created without Mocap hardware, a lot of trial and error is necessary.
"Hey! Where is the bin for special-waste?" - testing news special moves for the game.
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
Here is a short gameplay-video of our fighting game project "Fighting Generation". We added a lot of new features, such as a basic grappling-system (with button smashing ;).
It's starting to look like a real game. =)
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
(WiP) This will be another feature in our game project: Multipart grabs. During a grab or throw you can press different buttons to perform different techniques.
Most of our game-characters are based on real people. Here is a comparison between the original and the 3D model of "Deazel". =)
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
At the moment we are working on the special moves of our game to make them a bit snappier and faster.
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