Game
Beat_Lab Level_Editor (in development)



4 years ago

ANIMATION TESTER

FRIDAY UPDATE 0.0.5


Animation Tester:

*ADDED:

**Moving Attacks (Button "~", Numpad "1-6")

** FadeOnScreen Attack (Button "5")

** BlackHole (button "6")

** Console

Editor:

In the future (when the editor comes out and the normal ability to save levels), full-fledged development of the game will begin and the first attempts to import levels into the game

(Also, if one of the people who understand the clickteam engine has a small request: I need to somehow make a save that will work adequately on all versions)



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I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

21 subscribers ... Guys, where did so many of you come from? It was only 11

Saving trigger data via XML works best ...

News 01/15/20 ..?

Working on game code

I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

Strange, the code goes astray...

Finally! New trigger type fully operational!

Yay... Again bugs!

... Again