Game
Beat_Lab Level_Editor (in development)



5 years ago

ANIMATION TESTER

FRIDAY UPDATE 0.0.5


Animation Tester:

*ADDED:

**Moving Attacks (Button "~", Numpad "1-6")

** FadeOnScreen Attack (Button "5")

** BlackHole (button "6")

** Console

Editor:

In the future (when the editor comes out and the normal ability to save levels), full-fledged development of the game will begin and the first attempts to import levels into the game

(Also, if one of the people who understand the clickteam engine has a small request: I need to somehow make a save that will work adequately on all versions)



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In Development

Finally! New trigger type fully operational!

posY + sin(val1 / sp) * frc

Working on game code

Strange, the code goes astray...

Saving trigger data via XML works best ...

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

Yay... Again bugs!

... Again

All generations

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.