Game
Immortal Sins
10 years ago

Announcement of the Disc 1 Update.


Since it takes a long time to develop the game, it will be splitted into two parts (I’ll refer these as discs). The first disc includes portion of the story, picking up where the prologue (featured in the demo) picked up up until the point where the second disc picks up. New characters new plot elements and more are coming this fall (or winter if there are issues that need more time to be resolved).

Along with this, the following changes will also be applied:

-New Saving system, smaller file size, better compatibility and designed with Windows NT (Windows XP and up) architecture in mind (your save files are not accesed by other users in the same computer).

-Performance Improvements.

-Mouse Support (currently in menus only).

-Beefed up Gus.

-Enemies are now 25% more skilled.

-Smaller Space Consumption (more space for your stuff!).

-Battle system tweaks.

-Improved tutorial.

-And more (along with bugfixes)

It will be availiable on IndieDB (http://www.indiedb.com/games/immortal-sins/), Gamejolt (ie. here) and on the Steam Workshop. Stay tuned!

NOTE: Save files from the demo are not compatible with the save files from Disc 1 Update onwards. I apologize for this inconvinience.



0 comments

Loading...

Next up

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's a bit early, but I have something cooking. Keep an eye out.

Enjoy a nice dish, get a nice buff. What's not to like?

Added a simple audio system to the launcher.