![](https://m.gjcdn.net/video-poster/900/32594433-qwvds2hk-v4.webp)
Next up
Implementing perks for the characters. Previously added exploration abilities now part of Pathfinder character.
Demo updated!
New dungeon encounter - cursed chest. Take treasures and take the curse!
Added new encounter type - Big Ambush, more dangerous than a classic ambush.
The goal is to increase the importance of exploration abilities and total map awareness.
Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game
A small chunk of fight gameplay against 1 opponent
Quite an old visualizer for the map generation.
Green - start point.
Red - end point.
Yellow - path between them (passing through each town)
From left to right difficulty increases.
Also the difficulty higher further you from the path (reward as well!)
New dungeon encounter - one more option to remove wounds and curses from the deck
Combat test against 3 opponents. But the most difficult part is opponent card animation.
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