3 years ago

Another commission completed - this time of a cute anime girl in maid clothes, who also happens to be a Slytherin Quidditch player!

Since this is a complex commission, I've posted the speedpaint for it on my Patreon - check it out: https://patreon.com/staminaoverlook




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Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Muffy is looking real retro with #GameJoltColors25

I really liked this new approach I used for this one. I want to do another someday.

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

My original character, Late but here is my #GameJoltColors25

Hello, Christine.

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Just finished this one for GJ colors. I dimmed the first one so that it doesn't burn your eyes 2 a crisp💀😌 but if you wish to ruin your eyes, look at the second image

I don't know if I'm allowed 2 use black and white, but oh well🤷‍♀️

#GameJoltColors25

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.