3 years ago

Another commission completed - this time of a cute anime girl in maid clothes, who also happens to be a Slytherin Quidditch player!

Since this is a complex commission, I've posted the speedpaint for it on my Patreon - check it out: https://patreon.com/staminaoverlook




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Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

IT'S SINGING TIME

random Tenna and Kasane Teto crossover art I made lol

: Aseprite

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday

Hey! I made this Realistic Super Saiyan Sketch. What do you think?

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.