Howdy, time for another portrait preview.
Silas’ mischievous nature was important to capture in a talking portrait, and that necessitated adding additional features to the portrait like his paws.
Part of showing these off is to get initial feedback. We don’t want to make posts for all 48 of them to come, that would be a little too much! So from here on, we’ll be mostly just updating with more notable achievements, like the in-engine implementation and stuff.
The rest is just grunt work.
Let us know what you think as usual, and thanks for sticking with us!
8 comments