Next up
Rider Kick!
I mean, Crescent Kick!
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
Made a nice little informational window for when you pick up certain items
More cosmetic polish. You can see a poster for Akio's favorite show, Road Wolf, as well as his transformation belt on his desk
Al is another mini boss for Mission 2, and the drummer for Instinct
Another "mini boss" for Mission 2. Johnny is the keyboardist for Instinct, and an insufferable vlogger
A sneak peek at the intro cutscene. Cobalt Moon is ZOOMIN
Here's my submission for the 2025 #BadArtChallenge. Cobalt Moon never looked better
One feature I forgot to include in the demo is a difficulty selector. Whoops
It's President Irons! He's so nice. He would never do anything bad...
Base model from https://assetstore.unity.com/packages/3d/environments/urban/poly…
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