Next up
A sneak peek at the intro cutscene. Cobalt Moon is ZOOMIN
The hurt/knockdown sprites for Johnny
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on
Made a nice little informational window for when you pick up certain items
For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks
I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo
And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday
Rider Kick!
I mean, Crescent Kick!
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