Game
Granny 4: The Lost Update
4 months ago

At long last, The mobile port of the beta has been released, It has some flaws though because some of you rushed me. I need to take a break from all of this. For now enjoy and be grateful for what i've made in my time.




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i have been stuck on this script for every hour i spent this week... please help

This is the tutorial i am using: https://www.youtube.com/watch?v=7lnb18BhOoA&list=PLby9AfBJLiGIKE…

Soon, I will make a requirements video on my channel for V1.1

When i said this game was going to take a little while to develop, I mean it.

It's going to be a blast!

Still, tons of errors and unfinished work remains. So please be patient, It will be worth it.

I'm delaying the fangame release to August. This is why:

- Fixing bugs and adding gameplay improvements that many have begged for

- Attempting to add practice mode, if not then ghost mode

- New part of the game has to be made

Be patient. will be worth it

I am reworking the map again, the older ones were tilted.

Here is how i plan to conquer this proj:

1 - Rework map and props

2 - Player control

3 - Start work on doors

4 - Make some objects/events

5 - Granny AI

6 - Release an early access

wish me luck

i'm still here, just stressed out...

I've been busy with other games and life itself, which is why it's been a bit since i've worked on this.

and because of lighting issues, i don't think a mobile port is possible (unless you want your phone to explode)

Enemies can't see you from behind anymore.

Now we can sneak around!

And wish me luck for Granny and Grandpa's AI, i am trying to add the 5 days script to them.

"Through ghostly halls and trains I'll ride... Nature reclaiming what's left behind."

Development Log Update:

- Working on Final Events & fixing last bugs with Gameplay

- Items SPARKLE

- Ending scene in development - Next is Enemy AI, Trophies, and more.

A Lovely Night At Sea

!!! This is Early Alpha V0.6, I already made a V0.5 that beta testers are testing as we speak !!!

In this alpha there is an Outside Area, Interactable Doors and more like that, And Even a Working Main Menu!

Recently I Took a break from the Mobile Ports puzzle making, it's been stressful and little progress was made.

During the Break, I made scrutiny of the original 2.0. & After some careful tracings and decisions, V1.0 will have a new and more accurate map.