Game
The Legend of Hilda: Dimensions' Call
7 years ago

At long last, version 1.0.0 is here!


It’s been long overdue, but the game is finally complete. As I’ve mentioned before, I decided to end the game after completing the first world. It’s a bit anticlimatic, but on the other hand this means the game doesn’t overstay its welcome. I won’t rule out the possibility of the game continuing past this point, but for now consider this the final version (besides minor updates and bugfixes).

I want to thank everyone who followed the progress of this game, it really motivated me to keep going! And as always, thanks for reading!



0 comments

Loading...

Next up

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!

I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.

A floating dungeon high up in the sky... wind themed, of course.

I had this planned many years ago, so it's exciting to finally design it.

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

Since Legend of Hilda got a much-needed QoL update I figured it's only fair to do the same for this game. The update's not quite done yet, but it will feature an extended options menu and some combat improvements. It'll hopefully be ready next week.

I redrew the main character (totally not Link)! Apparently, I drew the old sprite around 2009, so it was definitely time to update his looks.

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.

Took a break from dungeon development to redo some old background graphics and add more detail to some areas.

I'll release a new demo with these changes and more in about a month or two.