
Attention community! I have some exciting news to share with you. After weeks of intense work, I've decided that the art direction of our game needs to take a new turn. Yes, you read that right! But don't worry, the game is still going to be awesome!
Next up
Meet Carmina! 🎮 This is my passion project, a game demo I'm crafting in my free time. I'm currently diving into Unreal, learning to import & use blueprints. Exciting new journey! Stay tuned for more updates! Take care! 👋😊
Here is some gameplay of an old version of the prototype. I'm continuing to work on this version, and many things are different right now. Sorry for the audio, this video was a part of a showcase that I did of how the games are working.
WIP
I added a ComboMeter prototype system for button-mashing skills. It's a silent judge giving glowing scores. Just don't blame us if you get a little too competitive with yourself. It happens to the best of us.
Visual Update and New Direction:
And QnA!
The last few months have been really busy. I'm working on 4 different game projects, it's a very hard time. I hope to get some time soon to continue working on Molten Jaw. This is the bike I want to use for the Ride mini-game.
Another member of the pirate crew is in the works! 🏴☠️ Meet this burly fellow, known for his penchant for swiping his crewmates' grub...
Stay tuned for more updates! 😄 #moltenjaw #WorkInProgress
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
I uploaded a very early prototype of the demo game, let me know any bug you find, remember I'm an artist trying to make a game xD please don't kill me for all the glitches hahahaha














5 comments