Next up
Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.
It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?
Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.
Meh, this is just a thought experiment.
It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.
I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.
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