10 months ago

Basic Dock mock up, still not sure how I'm going to do the ground check for it....unless I let you build it as parts??

The ramp has to be built on Sand.

The rest has to be built on Water.

There's also the issue of making it so you can walk on it...


By default all Water is marked as collision, so NPC won't wander into it, so I'd have to remove the collision area when placing the dock.

I think the Airship idea is better.
That only requires a building placement to check for any viable land, and I can make it passable to let Goblins walk on it, instead of making a way of removing the inpassability of water.

Problem with the Airship idea though, if I don't make it so it can land it's going to have to sit in the air and it might look weird or obscure the players view (like clouds do)



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Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive

Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!

WOO!

OMGOSH! Shiny Shadow Beldum!

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

DING!

Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.