2 years ago

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)


Now I need to draw a Cave tileset, and start planning out Rock Generation for the Caves/Mines, and some other things for the Ruins.

I also need to update some of the ds_grid checks, I accidentally threw my Axe when in the Underground and it went SPLOOSH! This was because it checked position against the Island grid and found water

Before any of that though, I need foooood



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Another month down!

The shown menu UI here all use the same script now. I just have to give it the scale, the amount of buttons, the width, height, x, y, an array of text values (and alphas if a button isn't accessible), and the index that tracks where ">" is.

Shout out to everyone who gave me Charged Stickers last month, thank you all so very much.

You all rock! I hope you're doing well and have a fantastic September!

Take care, stay safe and keep being awesome!!

ten years

Been stuck in the house keeping an Eye on granny after her episode earlier, but i caught one!

Shame it's not dynamax

happy silksong day

✨️SHINY✨️

I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles

Oh that's new, I'll take a picture...oh. OH!