2 years ago

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)


Now I need to draw a Cave tileset, and start planning out Rock Generation for the Caves/Mines, and some other things for the Ruins.

I also need to update some of the ds_grid checks, I accidentally threw my Axe when in the Underground and it went SPLOOSH! This was because it checked position against the Island grid and found water

Before any of that though, I need foooood



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OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)

Some card pulls since there's a new pack out!

[1 of 3]

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

From the weekend😸

Happy February! I hope you're all doing well!

I lost a week when I was sick plus a couple more days when Granny had some bad ones, but I have still been hard at it, mostly working on more Ruins stuff bug fixes and optimisations. Lets get to it!

AAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaahhhhhhhh! I got the cute cactus card I wanted!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.