2 years ago

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)


Now I need to draw a Cave tileset, and start planning out Rock Generation for the Caves/Mines, and some other things for the Ruins.

I also need to update some of the ds_grid checks, I accidentally threw my Axe when in the Underground and it went SPLOOSH! This was because it checked position against the Island grid and found water

Before any of that though, I need foooood



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Nothing I make will ever be better than the tiny birbs

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.

Gimmi dem Goblins!!

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Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

WOOP!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.