2 years ago

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)


Now I need to draw a Cave tileset, and start planning out Rock Generation for the Caves/Mines, and some other things for the Ruins.

I also need to update some of the ds_grid checks, I accidentally threw my Axe when in the Underground and it went SPLOOSH! This was because it checked position against the Island grid and found water

Before any of that though, I need foooood



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Oh my gosh!!

These Pokemon are up to no good 😒

Couple mad scientists right here.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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Recent cool cards!

Did a couple ten pulls and got nothing!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks

WOOP!

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I wish I had more to show recently but I've been taking it easy over the holidays and what I have been working on is just optimisations which doesn't translate to gifs so well