2 years ago

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)


Now I need to draw a Cave tileset, and start planning out Rock Generation for the Caves/Mines, and some other things for the Ruins.

I also need to update some of the ds_grid checks, I accidentally threw my Axe when in the Underground and it went SPLOOSH! This was because it checked position against the Island grid and found water

Before any of that though, I need foooood



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Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha

wow thats a crunchy gif!

New card pack day!

CHONK-Y-CHU!

CHONK-Y-CHU!

CHONK-Y-CHU!

Play @pm-studios ' Bandit Trap Open Beta!

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Last 10 pull to use up my free points

OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

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It ends on March 23rd at 6 am CET!

PSA: Please do not use small suns to cook potatoes in a campfire.