2 years ago

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)


Now I need to draw a Cave tileset, and start planning out Rock Generation for the Caves/Mines, and some other things for the Ruins.

I also need to update some of the ds_grid checks, I accidentally threw my Axe when in the Underground and it went SPLOOSH! This was because it checked position against the Island grid and found water

Before any of that though, I need foooood



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Happy February! I hope you're all doing well!

I lost a week when I was sick plus a couple more days when Granny had some bad ones, but I have still been hard at it, mostly working on more Ruins stuff bug fixes and optimisations. Lets get to it!

PSA: Please do not use small suns to cook potatoes in a campfire.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Totally forgot to post this, thanks so much for the support last month! I really appreciate you all!

(ugh laptop was struggling to record this )

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Recent shinies!

Not great ones tbh, mostly slightly different shades to the originals.

They really need to overhaul the shiny system from the start.

Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha

wow thats a crunchy gif!

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

From the weekend😸