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Forz'o Gravity
5 years ago

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience




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I was working on the back-end of things, so I've been quiet for a bit, so here we go; have another tile-system rework! #pixelart #indiedev #gamedev

It's that time of the year, let's get spooky

I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game

Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.

Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

My game in 50 seconds #indiedev #Gamedev #steam

Been making an alternative battle for a possible easier route

Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items! #screenshotsaturday #devlog #indiedev #indiegame

I've created a new form of parkour in Weefager! What do you think?

Recently finished Chrono Trigger for the first time, so decided to doodle Crono causing a nuke

#pixelart #retro