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Forz'o Gravity
5 years ago

I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game




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On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them

Some more progress on the battle I've been cookin' up

Possibly keeping this feature which allows the player to see what's ahead

This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.

Accidentally made this background sync up to the beat

My game in 50 seconds #indiedev #Gamedev #steam

Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven

Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items! #screenshotsaturday #devlog #indiedev #indiegame

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite