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Game
Forz'o Gravity
3 years ago

Possibly keeping this feature which allows the player to see what's ahead




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I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game

Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience

Experimenting with the level-up screen in my game, Chaosector (Made objects slide in from the sides and added some background effects)

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!

Progress on the loadout screen, each loadout will allow players to start a run with certain enhancements, these loadouts (and more to come) will be unlockable by playing!

📢The Highrise Game Jam is Starting Soon! 📢

We're gonna kick it off early to give you more time to make your game! Submit a game before the deadline to enter to win CASH MONIES!

Learn when it starts and all the other deets: https://gamejolt.com/c/gamedev/highrisejam

Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!