3 years ago

Been making a dungeon crawler fps render in rpgmaker 2003.




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Working on some menu mock ups for a dungeon crawler

Dungeon crawling

Did some quality of life stuff for the equipment window

- Marks what equipment slot the item uses

- Shift click to quick equip/remove item

- Mark items that can't be used & show what attribute is not met in the tooltip

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Added item containers!

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

Update on the rpgmaker 2003 dungeon crawler. Worked a bit on the UI, added a compass and minimap. Also got object rendering working with the tree/bushes.

Making some loading screens

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Working on equipment ui. You will be able to switch out body parts to change what equipment slots you have.

But oh boy, it's hard to cram in a dynamic equipment slot in such a limited space.