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BB-1 & Charge Syncergy: Project Byte
4 months ago

Been working on a "strave mode" in which BB-1 will always face the camera, and lasers will fire in the direction of the camera!

Here is a wip version of it! This mode will make firing lasers much more easier and fun!

#GodotEngine #Gamedev #BB1andCharge




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🗣️MASSIVE UPDATE FOR PROJECT BYTE‼️

Pixels now have a magnetic attraction to the player characters! Making em easier and more fun to pick up!

They also will now automaticly fall out of the sky!

The problem? REALLY bad preformance. 😔

#platformer #wip

This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..

Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!

#godot #gamedev #BCsyncergy

Finally took the time to fix some shaders!

DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!

>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!

>Pixels magicially disappear when too far away from the player now!

#platformer #lowpoly

After some reworking and simplifying of the foundation, I think I can get back to the FUN stuff now!

Speaking of which-!!

BOUNCEPAD!? ITS A BOUNCEPAD!! BOUNCY BOUNCY!! BOUNCEPAD!! BOOOOUUUNCEEEPAAAAAD!!! BOUNCY BOUNCY!!! BOU- [ 🧵1/ 2014 ]

#godot

Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!

The game can now detect nearby zipwires and highlight them! (Actual zipwires still have to programmed in!)

#godot #platformer #BCsyncergy

Man, Im REALLY bad at taking breaks..

ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!

#gamedev #godot #platformer

Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! 🥳🥳🥳🥳

🎉🎉🎉Thats right!! PROGRESS!!!🎉🎉🎉

#gamedev #O3DE #BCAnomalies