2 years ago

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?


Do you risk being greedy and go for a chest rather than the single item?

I can swap them around on generation quite easily, and change the text up too. Maybe add some more variations instead of just Wise/Greedy...

I think the main problem is deciding how trustworthy to make the text?
I want the player to doubt their choice, but I don't want them to regret it?
I'm going to make the paths shorter too, so they don't have as far to walk, but I need to make sure the rewards are out of view till you pass the gates (which will block off the other route)



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That sucks. I spent ages reworking the draw world code to make it better and it made everything slower

Guess drawing and storing the whole land, then only drawing part of it to the screen, is better than generating only part and drawing it constantly.

That's not what I wanted to happen

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