1 year ago

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?


Do you risk being greedy and go for a chest rather than the single item?

I can swap them around on generation quite easily, and change the text up too. Maybe add some more variations instead of just Wise/Greedy...

I think the main problem is deciding how trustworthy to make the text?
I want the player to doubt their choice, but I don't want them to regret it?
I'm going to make the paths shorter too, so they don't have as far to walk, but I need to make sure the rewards are out of view till you pass the gates (which will block off the other route)



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My new buddy brought her own buddy!

Soon.

I hope I can get back to working on this one day.

I'd consider doing it when I can't work on my Goblins, but it needs a full palette overhaul.

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

YUS!

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

WELL. Its not gigantamax but it sure makes up for not having one!

Also I now have 5 more rotten eggs...

3 not shown because traded them

New pack! So i did a 10 pull

There was a video, but Gamejolt said no

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Working on adding options to generate and see the Game World before you start a new game.

It seems to be displaying the map at the wrong scale though? Very odd! I tried zooming in and out and it doesn't match any, so it must be a UI scale issue??