Game
Our Great War


7 years ago

Before and after adding in the environmental assets. It greatly added to my executable size but I'll trim it down as much as I can, but I think the added size is worth it. Especially since we'll be reusing all of these through the first part of the game.




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Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.