Game
Our Brotherly War

4 years ago

Maybe not enough various in the death animations?




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Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

New animation I made for the transition between attention and aiming.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Animating a few variations of the death animation.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.