Game
Our Brotherly War

4 years ago

Maybe not enough various in the death animations?




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Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Animating a few variations of the death animation.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.