Game
Our Brotherly War

3 years ago

Maybe not enough various in the death animations?




0 comments

Loading...

Next up

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Animating a few variations of the death animation.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

New animation I made for the transition between attention and aiming.