Game
Fling

6 years ago

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.




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Me, myself and I are the best! LOL

Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.

Fling is finally released! (Yeeey!!!) Try it out and let me know what you think!

Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.

Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.

"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.

We just dropped a new trailer for Dark Queen of Samobor (https://www.youtube.com/watch?v=71fXnpTUGZk), narrated by Sandra Lončarić, a renowned Croatian actress. It got showcased in Best Indie Games Summer Showcase 2025 hosted by Best Indie Games.

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

How we made our combat more juicy

During playtesting sessions we realized that our combat system didn't feel as engaging as it should.

Read about the steps we took to make it feel more impactful

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?