Next up
Yesterday I worked on creating a way to choose the map you can play on, obviously the UI isn't close to being finished but it works as a base
Epic Fist Punching (Gunshots and Bad Animation Included)
I've finally got a good set up for the outline effect, this game looks so much better now that its not just a super bland "realistic" shooter
My animation for the game to imitate the FNAF 1 trailer bonnies appearance. First time ever animating to be honest and i learned some today. I will try to implement this in the game if memory will allow it. How is it?
I was working on the visuals of the players just now and I've made a couple changes, I tried to make the soldiers resemble soviet soldiers by changing the colors, Let me know if you think I should add some more cartoony designs to the soldiers.
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I definitely added too much recoil
Like I said before I am going to detail how head shots work. When getting shot theres a default damage thats applied, when getting shot in the head, I multiply the damage by the head shot multiplier, which makes head shots deal more damage.
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
Best RPG-2 Model
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