Game
Immortal Sins

7 years ago

Beta Build 20180923 uploaded!


Game:

  • Implemented Particle effects.

  • Performance Improvements.

  • Minor adjustment in a dungeon’s visuals.

  • Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.

Northbridge:

  • Updated libraries.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Jump List returns in the next update.

Added a simple audio system to the launcher.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Taking the wraps off. For real this time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

Overhauls on the way.