Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Who did this?
Taking the wraps off. For real this time.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Jump List returns in the next update.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Something something... Stuff that I worked on.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
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