Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Enjoy a nice dish, get a nice buff. What's not to like?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added a simple audio system to the launcher.
It's a bit early, but I have something cooking. Keep an eye out.
A small teaser for the next update.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Waz zis? An overhauled map? Yes. Coming soon.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Jump List returns in the next update.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
0 comments