Game
Immortal Sins

7 years ago

Beta Build 20180923 uploaded!


Game:

  • Implemented Particle effects.

  • Performance Improvements.

  • Minor adjustment in a dungeon’s visuals.

  • Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.

Northbridge:

  • Updated libraries.



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Enjoy a nice dish, get a nice buff. What's not to like?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added a simple audio system to the launcher.

It's a bit early, but I have something cooking. Keep an eye out.

A small teaser for the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Jump List returns in the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.