Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Added a simple audio system to the launcher.
A small teaser for the next tech test.
Enjoy a nice dish, get a nice buff. What's not to like?
Jump List returns in the next update.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Something something... Stuff that I worked on.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Taking the wraps off. For real this time.
Overhauls on the way.
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