Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
A small teaser for the next update.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Jump List returns in the next update.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Who did this?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added achievements. Because why not?
Enjoy a nice dish, get a nice buff. What's not to like?
Added a simple audio system to the launcher.
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