Game
Immortal Sins

8 years ago

Beta Build 20180923 uploaded!


Game:

  • Implemented Particle effects.

  • Performance Improvements.

  • Minor adjustment in a dungeon’s visuals.

  • Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.

Northbridge:

  • Updated libraries.



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Who did this?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next tech test.

Game development progresses smoothly. A mini WIP.

Taking the wraps off. For real this time.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.