Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Game:
Implemented Particle effects.
Performance Improvements.
Minor adjustment in a dungeon’s visuals.
Fixed a bug where the wrong lighting was loaded on Crystal Cave’s Deep Area.
Northbridge:
Updated libraries.
Jump List returns in the next update.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Who did this?
Done some improvements to the backup system. Even added an icon to let you know that it's working.
A small teaser for the next update.
Added achievements. Because why not?
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A small teaser for the next tech test.
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