Next up
New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience. I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?
Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!
Hm, what's that mysterious hatch?
And why was it hidden under a crate?
Could it be ... a secret?
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Yes, yes it's a secret. Good job, Sherlock! #proceduralgeneration #roguelike #twinstick #shooter #mechs
Grenades & Status Effects
# Incendiary - Sets enemies on fire and causes panic
# Acid - Slows enemies down and applies poison
# Shock - Stuns enemies in place
This and more available in game, play in browser here on GJ
Improved 'splosions!
Also reworked hit feedback for Explosive Barrels and other destructible objects!
While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev
Seal Island Intro! For #ScreenshotSaturday!
Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.










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