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Mutator of the day - "Spontaneous Self-Combustion": Enemies blow up when killed, setting the stage on fire and causing all sorts of collateral damage!
Reworked Gatekeeper Sub-Bosses!
These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!
Improved 'splosions!
Also reworked hit feedback for Explosive Barrels and other destructible objects!
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience. I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?
While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Mutator of the day - "Vampirism" Sunlight slowly drains your health, so when outdoors best keep to your Mech. Or use the vampirism-enhanced melee strike to leech health from your foes!










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