Next up
While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev
Grenades & Status Effects
# Incendiary - Sets enemies on fire and causes panic
# Acid - Slows enemies down and applies poison
# Shock - Stuns enemies in place
This and more available in game, play in browser here on GJ
New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience. I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Alternate Realities - The Mutator System
When reality breaks down the Mutator System changes game rules unpredictably. Weird things can happen! Starting a little Mutator showcase - today: "Dark Shroud".
Enemies are wrapped in an armor of darkness!
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Improved 'splosions!
Also reworked hit feedback for Explosive Barrels and other destructible objects!
Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Reworked Gatekeeper Sub-Bosses!
These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!










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