Game
Immortal Sins
9 years ago

Bi-Weekly Update #23


Time for another update! Apologies for the awkward silence, but I was busy getting the Disc 1 update and there was nothing of interest, along with the testing season coming (and I will be silent from 22ND of January to 2ND half of February.) So, what coming?

Northbridge R2:

With a major update coming soon, I thought to do some renovation both in game and in Northbridge. Northbridge’s UI is a major update. Here’s a small peek:

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Of course, UI is half of the story. The new design also makes the tool-set more powerful and easier to use. Diagnostics also gets a save check, which checks if the game has access the save folder. Save Manager’s Backup and Restore system is more reliable and more precise. Plus, all settings are auto-saved. I’ll be adding more useful tools as the development goes on. Speaking of renovation:

Game Engine overhauls:

Most of the changes on the engine focus on speeding up the game so it can run well as much as possible, from removing unnecessary code to tweaking some components. A new addition (possibly a welcome one) is support for the Xbox 360 controller (complete with it’s triggers). Currently it’s partially compatible, but hopefully it will support it fully.

That is all for now. See you on the next post.



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Next up

Jump List returns in the next update.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Added achievements. Because why not?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's a bit early, but I have something cooking. Keep an eye out.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.