Game
Immortal Sins
9 years ago

Bi-Weekly Update #34


You know what’s next ;-)

Updates to the demo content:

While I’m working on the second half of the game (along with polishing the upcoming update), I went back and updated the prologue found on the demo. A quick summary:

-Re-programmed some of the code to be more efficient and add small details.

-More detailed animations.

-Re done the lighting on the Crystal Cave, along with some polishing of the map.

-Edits to the dialogue.

-And a few more things.

Whenever you decide to re-play the game from the beginning, you’ll see the updated content too.

Speaking of updates, the possible version of the update may be version D0.20 instead of D0.12, since the changes are too big to warrant a bump of 2 versions. It only needs a bit more polishing and the new art to be loaded to the game’s code.

That is all for now, see you on the next post.



0 comments

Loading...

Next up

It's a bit early, but I have something cooking. Keep an eye out.

Enjoy a nice dish, get a nice buff. What's not to like?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A small teaser for the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Overhauls on the way.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Something something... Stuff that I worked on.