Game
Immortal Sins
9 years ago

Bi-Weekly Update #34


You know what’s next ;-)

Updates to the demo content:

While I’m working on the second half of the game (along with polishing the upcoming update), I went back and updated the prologue found on the demo. A quick summary:

-Re-programmed some of the code to be more efficient and add small details.

-More detailed animations.

-Re done the lighting on the Crystal Cave, along with some polishing of the map.

-Edits to the dialogue.

-And a few more things.

Whenever you decide to re-play the game from the beginning, you’ll see the updated content too.

Speaking of updates, the possible version of the update may be version D0.20 instead of D0.12, since the changes are too big to warrant a bump of 2 versions. It only needs a bit more polishing and the new art to be loaded to the game’s code.

That is all for now, see you on the next post.



0 comments

Loading...

Next up

Taking the wraps off. For real this time.

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Overhauls on the way.

A small teaser for the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Who did this?