Game
Immortal Sins
8 years ago

Bi-Weekly Update #39


Although the development did go a bit slow (mostly since I’m waiting for artwork and the occasional writer’s block :-( ) but there is some progress to report.

Error handling in Northbridge:

Although it worked, how an error is handled in Northbridge Engine could use some improvement. I’ve added a new function to check the drive (if it’s ready, if it can an access the folder and if there’s enough space). This not only improves the error handling (making easier to understand what went wrong) it allows making more understandable error messages. Plus it prevents Northbridge to crash in some situations. I’m still working on improving it though.

Audiovisual changes:

Almost all off the new artwork is now loaded to the game. Aside from that, I’ve tweaked the music change when moving between maps, so it’s a little nicer. I’m also playing a bit with new animations with the Arts.

That is all for now. I’m pretty much waiting for new artwork before I release the Disc 1 Update. I’ll keep polishing the first part (while working on the second one) until it’s ready.



0 comments

Loading...

Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Jump List returns in the next update.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

It's a bit early, but I have something cooking. Keep an eye out.