Game
Immortal Sins
9 years ago

Bi-Weekly Update #39


Although the development did go a bit slow (mostly since I’m waiting for artwork and the occasional writer’s block :-( ) but there is some progress to report.

Error handling in Northbridge:

Although it worked, how an error is handled in Northbridge Engine could use some improvement. I’ve added a new function to check the drive (if it’s ready, if it can an access the folder and if there’s enough space). This not only improves the error handling (making easier to understand what went wrong) it allows making more understandable error messages. Plus it prevents Northbridge to crash in some situations. I’m still working on improving it though.

Audiovisual changes:

Almost all off the new artwork is now loaded to the game. Aside from that, I’ve tweaked the music change when moving between maps, so it’s a little nicer. I’m also playing a bit with new animations with the Arts.

That is all for now. I’m pretty much waiting for new artwork before I release the Disc 1 Update. I’ll keep polishing the first part (while working on the second one) until it’s ready.



0 comments

Loading...

Next up

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

An updated title screen.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next tech test.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Something something... Stuff that I worked on.

Overhauls on the way.

Added achievements. Because why not?