




Blender stuff
Next up
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Announcements!! Game engines, independence, and Virtual Reality
Real
Mouser for the 2.5th and final time but in his Movie design
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
He's gonna find out who's naughty or nice....
Here's a time lapse of me modelling my #BanditTrap cupboard-boot trap I designed in #Blender! 
"Dont take too long... the grape doesnt like when others use his toilet..."











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